Id: 008107
Credits Min: 3
Credits Max: 3
Description
Introduction to graphics systems and concepts. History of graphics. Introduction to hardware, software, and mathematical tools. Graphics languages and APIs (OpenGL and other traditional and web-based libraries). Graphics data structures and algorithms for 2D and 3D modeling and viewing. Input, archiving, and display architectures.
Prerequisites
Pre-Req: COMP.2010 Computing III.
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